Friss Hús

Spot film, 2024

AI (Stable Diffusion), 3D (Blender, Unreal Engine), Ableton

My spot film created for the Friss Hús International Short Film Festival was selected for three categories: International Competition Films, Weirdcore, and Baltic Focus.

The film was created by combining various digital techniques. First, I modeled the space in 3D, then generated depth map images for different sections — images that store the distance of individual points in the scene. Using these maps, I employed AI to generate textures, which were then applied to the 3D model. Finally, I created the animation.